Configurar PovRay en Ubuntu
Una configuracion
Vamos a probar una configuracion por defecto, a partir de la instalacion mediante APT,
sudo apt-get install povray*, instala los paquetes "povray-include, povray-examples, povray" version 3.7
Configurar el perfil y añadir variables de entorno
En el directorio $HOME se creara ".povray/{version}/" alli incluiremos el fichero povray.conf,que se encuentra en "/etc/povray/" , vemos que necesita la variable INSTALLDIR por defecto apunta a "/usr/share/povray-{version}/" tambien indicamos los directorios de Lectura/Escritura.
"/usr/share/povray/3.7/scripts", se encuentran scripts que permiten renderizar los ficheros .pov de una forma mas sencilla.
povray -h povray: /home/david/.povray/3.7/povray.conf: 57: the user setting 'allowed' for [Shellout Security] is less restrictive than the system 'forbidden' setting in '/etc/povray/3.7/povray.conf': using system setting Persistence of Vision(tm) Ray Tracer Version 3.7.0.unofficial (g++ 4.8 @ i686-pc-linux-gnu) export PATH=$PATH:/usr/share/povray-3.7/scripts //añadir a .bashrc cp /etc/povray/3.7/povray.conf ~/.povray/3.7/ geany ~/.povray/3.7/povray.conf & mkdir .povray/3.7/in cp /usr/share/doc/povray/examples/objects/* ~./povray/3.7/in/ mkdir .povray/3.7/out sudo render_scene.sh .povray/3.7/out .povray/3.7/in/primitiv.pov ll ~/.povray/3.7/out okular ~/.povray/3.7/out/primitiv.png &
En out obtenemos:
// This work is licensed under the Creative Commons Attribution 3.0 Unported License. // To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ // or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, // California, 94041, USA. // Persistence Of Vision raytracer version 3.5 sample file. // // -w320 -h240 // -w800 -h600 +a0.3 #version 3.7; global_settings { assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} #include "colors.inc" #declare Radius =2.5; #declare RowSpace=1.0; #declare ColSpace=1.0; #declare Dist=-1.25; #declare Row3= 2; #declare Row2=Row3+Radius*RowSpace*2; #declare Row1=Row2+Radius*RowSpace*2; #declare Col1= -Radius*ColSpace*3; #declare Col2= Col1+Radius*ColSpace*2; #declare Col3= Col2+Radius*ColSpace*2; #declare Col4= Col3+Radius*ColSpace*2; #declare Col5= Col4+Radius*ColSpace*2; // perspective (default) camera camera { location <0.0, 5.0, -17.5> look_at <0.0, 7.0, 0.0> right x*image_width/image_height angle 65 } // create a regular point light source light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color translate <200, 500, -500> } //otro punto de luz light_source { 100*x // light's position color rgb <1,0.5,0.2> // light's color translate <25, 200, 200> //desplazamiento } background { color rgb<0.1,0.1,0.1> } #declare ThisBlue = color rgb<0.1,0.5,0.8>; #declare Fade= texture { pigment { gradient <1,1,0> color_map { [0.0 color ThisBlue] [0.3 color ThisBlue] [0.5 color Clear] [1.0 color Clear] } rotate z*45 } finish {phong 1} scale 5 } #declare Solid= texture { pigment {ThisBlue} finish {phong 1} } bicubic_patch { type 1 flatness 0.01 u_steps 4 v_steps 4, <0, -1.5, 2>, <1, -1.5, 0>, <2, -1.5, 0>, <3, -1.5, -2>, <0, -0.5, 0>, <1, -0.5, 0>, <2, -0.5, 0>, <3, -0.5, 0>, <0, 0.5, 0>, <1, 0.5, 0>, <2, 0.5, 0>, <3, 0.5, 0>, <0, 1.5, 2>, <1, 1.5, 0>, <2, 1.5, 0>, <3, 1.5, -2> texture {Solid} rotate -45*y translate} blob { threshold 0.6 component 1.0, 1.0, < 0.75, 0, 0> component 1.0, 1.0, <-0.375, 0.64952, 0> component 1.0, 1.0, <-0.375, -0.64952, 0> texture {Solid} translate } box { <-1, -1, -1>, <1, 1, 1> texture {Solid} rotate <-25, 15, 0> translate } cone { x,0.5, -x,1.0 rotate y*30 texture {Solid} translate } cylinder { x,-x,1.0 rotate y*30 texture {Solid} translate } ... plane { z, 0 hollow on texture {Fade} clipped_by{box{<-1,-1,-1>,<1,1,1> scale 3}} translate } ... quartic { //xxxx xxyy xxzz -2(rr+RR)xx <1, 0, 0, 0, 2, 0, 0, 2, 0, -2.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //yyyy yyzz -2(rr-RR)yy 1, 0, 0, 2, 0 1.5, 0, 0, 0, 0, //zzzz -2(rr+RR)zz (rr-RR)(rr-RR) 1, 0, -2.5, 0, 0.5625> texture {Solid} rotate -45*x translate }